DRAG
A framework experience.
A framework experience for Human Computer Interaction. Building on science museums and amusement park designs.
Science museums and amusement parks are full of extraordinary encounters driven by technology. My M1.2 research framework takes the essence of the science museums and amusement park interaction. To explain the five phases, I make the framework an experience itself. By creating, a demonstrator with the interaction types named The Alien Egg. I applied the framework rules in the Alien Egg to create an extraordinary technology experience object outside the science museums and amusement parks. The interactions diagram shows the translation of the HCI experiences into a designed interaction.
The egg nudges the user's attention with its fur and wobbling motion. When The Alien Egg is touched, picked up, moved around or handed over, it responds with sounds and movement. Are you ready to explore The Alien Egg?